The largest Final Fantasy XV … Find anything you think is wrong with this walkthrough? Final Fantasy XV. Jump from the cannonball towards the east, then head to the left of a big spike pillar spinning around. The absolute optimal way to fight Omega is, of course, at Lv120, but this requires a massive grind against even this boss. Daurell Caverns..... Sign in to follow this . Quickly, run up towards the neck and watch as the statue falls, then head to the belly button and pick up the Genji Gloves. Proceed to the back of the third floor and take a ladder ... Crestholm Channels, and Daurell Caverns. It's worth keeping in mind that this is a good item to keep in mind when building a setup for fighting Omega later on. Goblins die instantly to Death. Hvitrormrs are immune to Death and Alterna, so you might just have to use Armiger Unleashed on them. These, tonberries, and matcha mousse will be in your way until you reach Terrecephe Haven, the dungeon's halfway point. At the next intersection, take the southeast path, and at the intersection after that, go southwest. Ronin appear after the first haven, and they should have a chance of dying to Alterna as well. At the seventh haven in the Menace dungeon in Steyliff Grove. The Daurell Caverns's Menace dungeon has 30 floors, so there are two datalog entries here. If you've saved when told to, this shouldn't be nearly as big a deal, but you should save to make sure you never have to come back. This one is particularly useful because it links back up with the area you entered from. Defeat the daemon to end this dungeon's replay value. Pick up the hyper magnum weapon on the ground after the battle ends. Tonberries are popular in this set of ten and will eat up a lot of time due to their immense HP. There's only one intersection after the haven, and there's another special accessory if you take the northeast door. Some places are far easier to watch than to read about. This walkthrough is the property of TrueAchievements.com. The player can follow the path from the nearby tunnel to find it. Use the Ring of the Lucii's Death spell on hobgoblins to speed up the battles with them. Feel free to overwrite your save, since you can freely move between past and present. Keep up with game news, find Comrades teammates, and chat about all things FFXV/FF15! Right after Gainough Haven, and often from that point onward, custard enemies will appear. Turn in the quest to a tipster to get the achievement. The fourth door has sliding platforms that require you to move around on them to avoid spikes and leads to the most atrocious things we've seen yet. Make sure you read the monoliths at each haven; this should become a ritual as you play through these dungeons from now on. Costlemark Tower. Drop down a slope at the corner and break another barrier statue. This cuts out any strategy and planning you'd have to do for this battle, which is totally fine because Omega takes a lot of prep as-is. Things get a bit harder when you have to jump on top of the bars to get ahead. Community Software by Invision Power Services, Inc. Throughout the battle, Omega's legs will become targets again after breaking all four. Note: This fishing spot is inside the Daurell Cavern Dungeon, right next to the Daurell Spring fishing spot, its about half way in the dungeon but it's a fairly easy dungeon. On to the next! That'll be the last intersection, so everything after Pauperess Haven will be a straight shot to the boss. ... and down the stairs to reach a ladder that leads into the dungeon. Use Armiger Unleashed when your tech bar is full, then use Legacy of the Lucii for massive damage. ... Daurell Caverns. Check the below section to immediately jump into it. Crestholm Channels is a dungeon in Final Fantasy XV. Side Quest: The Frogs of Legend (Chapter 8), Balouve Mines Menace Dungeon - Cobbitrice Haven (10th Floor), Side Quest: A Legend Wrapped in an Enigma (Chapter 15). As you reach the 30th floor, you'll run into dolces (dolci?) It's very important that you have unlocked Armiger Unleashed, are as high a level as you're willing to reach, have as many ascension perks as possible, and have as many of the useful rewards from the new post-game material as possible. To do this, you must find Bismarck the narwhal and fish in his wake for the fish that flashes yellow on the radar that goes around in circles. Walk up the metal sloped bar and VERY CAREFULLY drop down to metal bars below an item. At the next intersection, you can get a guaranteed tarot card if you go southwest. Sign up for a new account in our community. You may notice metal bars jetting out of the walls where the door's axis is. Got to the end, finished the boss off, then noticed the unreachable ladder. Walk up towards the wall when it's in to find a path leading up it. You may want to bring up a video for this part if you don't already have one open, because the path up to the front of the statue is extremely difficult to put into words. Used when Omega is rampant. Crestholm Channels is another high-level end-game dungeon to tick off the list in Final Fantasy 15. This leads to the third room, which has three rotating circles with wedges cut out of them. Once you've done that, jump through some bars towards a glowing mechanism (assuming it's night) to open the path to the ruins. From the door, platform to the east and towards a spike corridor. Tonberries are at the 29th floor and should be Alterna'd away if they let you. Dungeons in Final Fantasy XV are high level raids with some of the strongest monsters and best rewards in the game. To get to the door, you have to warp to a ladder you could otherwise never reach, but you can only warp during battle, so let the others kill the enemies nearby. Greyshire Glacial Grotto Royal Tomb (Chapter 3). Jump off the beam at the end, break the barrier statue connecting the very end of the dungeon to the very start, and then continue up the small set of stairs to a button. Final Fantasy XV Fishing Guide. Elder coeurls are too powerful to try to fight normally, so use Legacy of the Lucii as soon as possible. Fortunately, there are lots of camera shifts, so this can be described far more easily. Continuing up the way leads to the Pitioss Ruins. All of the floors leading to the 30th are a straight shot without intersections. Jump back across to the top of the slopes that activate the cannonball and use them again - you'll see that the cage has been lifted and a chest will keep the ball in its place. You can get a quest related to coming back here from a woman at the Meldacio Hunter HQ, so you may as well start that first before coming here. At a minimum, you'll want one charm on each of the four characters. When that's done, make your way back and walk into another path in the wall that leads to a dead-end - unless you turn around. You should notice right away that the map is useless past this door. If you don't plan on using it, make sure you give it to Gladio. In its berserk state, Omega is immune to the royal arms but is more susceptible to normal weapon damage (hence the use of the Zwill Crossblades). Checking the southwest and northeast paths for items is well worth it this time. You'll first want to run past some spikes when you have time to do so, then head down and to the south towards a moving pillar. This ladder is at the lower end of the cave's main map, and you'll know it's the right ladder when you find an iron giant nearby. Most of the floors 30-40 are filled with braindrainers and iron giants. The best sword (Balmung) and best polearm (Flayer) are within the grove, making the trip well worth it. Bring it to Cid immediately so he can start working on upgrading it, as this is the strongest machine weapon in the game. It has a tackle shop that is always open, and a superfish can be caught here with a lategame lure. The turtle's intense HP will allow you to cast as many spells as you have without inflicting serious enough damage to kill it, meaning you can break out all of your spells in one go. If you're pretty confident in your system, you might not want to bother. Just like before, it should still be no match to Armiger Unleashed. 87. At the first haven in the Menace dungeon in Costlemark Tower. What amazes me to no end is that Alterna, the void spell on the Ring of the Lucii, can instantly send the boss out of here, finishing the battle with a snap. The Blue Diamond Bracelet is the next best thing from the Dark Matter Bracelet. Normally you will be visiting this location at the end of / just before completing the main storyline, as there are quite powerful enemies inside (like the level 41 Necromancer), although you don't have to fight the monsters to acquire the loot. Return to the sixth floor and go southeast when you're ready to move on towards the haven. Carefully slip through close spike walls and jump at the end towards the button that will open the last door at the end of the hall. Breaking the face should make the main piece pop out and should prompt a cross-chain to begin. It shouldn't take too long after using it once. Because Square doesn't actually want you to play through this dungeon, they've made it so you have to jump to a tiny area (there's an item) from the new thin platform, and spikes are covering half of said tiny area. There are more uttu and goblins for many of the remaining floors, but two floors hold two serpentesses each. The dungeon is found in the south of the Causcherry Plains in Duscae. What we're interested in is just reloading the save, since this keeps your current progression completely as it is. Save your game as soon as you're back with the party members. The strongest machine weapon in the game. At the sixth haven in the Menace dungeon in Steyliff Grove. In a wooden shack west of the Three Valleys parking spot. At the only haven in the Menace dungeon in Fociaugh Hollow. At the ninth haven in the Menace dungeon in Steyliff Grove. They should be as easy to take down as the royalisks since they can also be stunned until they become vulnerable. These are where some of the best weapons in the game are, and they'll also give you enough datalog entries to push you over the 80% threshold. Griffons aren't hard to kill if things don't work out in your favor. Walk across some stairs along the southern wall and stop when you're at the bars in what you can consider the southeast corner for now. Make Lasagna al Forno at the last haven if you want to have fire immunity for the boss. There should be a ladder to a lower room between a wall and one of the fences down there. At the fifth haven in the Menace dungeon in Steyliff Grove. I found that if you kill the iron giant first, you can warp to the platform and stay on it and use a gun or other distance weapon to kill the rest of the enemies. community members have thanked the author. Cindy will take these parts and use them to create the Regalia Type-F, giving the car flight capabilities. This method is very simple and shouldn't be very taxing, but will still take about an hour of your time if you have enough of the resources required. At the second haven in the Menace dungeon in Greyshire Glacial Grotto. Costlemark Tower Menace Dungeon - Boss Room (60th Floor), Justice Monsters V - 80-89 Boxes (Altissia - Palsino Street Gondola Station), Hunting Quest: Dead General Strikes Down the King - Lestallum, Surgate's Beanmine (Chapter 15). The second circle has a metal platform at the top of it, and you're going to want to use the third circle to jump to it. The entire thing will continuously move from here on out, and you're going to have to keep moving through things so you're not dropped out. Additionally, save before takeoff, because you're barely going to have any room to land and setting down off the road results in a game over. First, he needs you to slay the bennu in Leide. Use some more metal bars to head north and take a small set of stairs down to find a barrier statue and four chests. You're going to want to take the southwest path to get a high-Vitality accessory called the emperor's anklet, then take the northeast door to continue downward. Just load up your save normally instead. Make sure you read it, as well as pick up the massively powerful Dominator greatsword. This is because the dungeon progress saves and you won't want to have to do this over again if your game crashes. Followers 0. It is a part of The Ever Illustrious Regalia quest , given to you by Cindy in the Hammerhead Outpost. At the third haven in the Menace dungeon in Steyliff Grove. Try using Alterna on them to see if it works, but be ready for a fight just in case. I looked and looked everywhere in the dungeon. If you've found this game to be flawed in any way, you might be thinking about how this Final Fantasy game - this JRPG - needs a platforming dungeon that takes people hours to complete. Just like always, this dungeon is only accessible at night. Call Umbra at a resting point and return to Lucis in the past. Make the sushi dish at the haven near the Prairie Outpost due to its proximity to a trailer that you can use to call Umbra. If you're having trouble accessing the secret door in Daurell Caverns, you can only warp to the ladder during combat. At the first haven in the Menace dungeon in the Daurell Caverns. Justice Monsters Five - 80-89 Boxes (Altissia - Palsino Street Gondola Station). That should really be all there is to it. There's a statue to the north of the entrance to the Keycatrich Trench that's worth checking out. Steyliff Grove Menace Dungeon - Boss Room (100th Floor). Started by You'll end up in front of a lot of items. There are plenty of strong enemies from where you can land towards the quest marker and they make for some good experience, so you may as well indulge in the battles. At the first haven in the Menace dungeon in the Crestholm Channels. Try to use it once before switching over to Armiger Unleashed and other attacks. Wait for the platform to drop to the west again so you can use it to slip past. When the platform hits the northeast corner, wait for it to move to jumping distance and run to the northwest corner created by metal bars and the platform itself. Despite the fact that the recommended level to enter the dungeon is 28, there's no point in going there before you reach at least 40. There are endless accounts of people crashing the Regalia when trying leaving the dungeon area and losing their progress. Make sure to use every haven you come across so your maximum HP can be reset to full. Start the hunt and run up to the tortoise, use Alterna, and warp somewhere to restore your MP if it doesn't work. A notable pickup is a blue diamond bracelet at the first malbodoom encounter, which increases strength by +80. Depending on your opinion, the black hood can be totally useless or a marvelous treasure of an item. To reach the door to the Menace dungeon, reach the boss area on the bottom floor and take the stairs on the west side until you get to the bottom of a ladder. First, this personally took me six hours. This door spins. These two side paths have one mindflayer per floor. Go to the Longwythe Rest Area and talk with Dave to get more valuable coins from your friends. The next junction is just two rooms away and holds two marshmallow enemies. There's a small chance that you can instantly kill the malbodoom with Alterna. Do so and ride over towards a staircase on the southern wall halfway through the room, then carefully walk across metal beams all the way until they end, which will be when they put you facing towards the west wall. Well, they will if you have every other datalog entry aside from the ones hidden past these doors. To put it simply, you're going to want to stay balanced inside of one of the openings in the walls, using the small squares in the corners to get to the top so you can drop down between two sets of spikes to land on a button. Help us fix it by posting in its. You need to go to the bottom of the dungeon and pass through a small crack in the wall near the quest marker in order to reach the door. The first intersection is on the fourth floor. This dungeon is entirely optional and is not related to any achievement, or even any quest. You’ll come to a ladder that leads into the dungeon. Be aware that the reward for finishing all of the quests is pretty useless since you can get something just like it from killing a zu for its beak. Some people like to use Magitek boosters to nullify MP costs for a short while, giving you three free uses of Alterna without having to warp, but these are hard to get by and could also be saved for Omega. It likes to roll around a lot, but it should be easy to do back strikes on its hind legs for extra damage. Braindrainers, unfortunately, don't have a big weakness to Death, and nor do iron giants, but at least the latter can be wiped with Alterna (sometimes). The third intersection is a long ways away, past the second haven, and you should take the northeast path there. Go southwest at the next intersection for a chance to get a tarot card (+150 Spirit), then go southeast to continue. Fociaugh Hollow only has 20 floors, just like the trench. The button launches a cannonball, and underneath it is a magic flask. At the third haven in the Menace dungeon in Costlemark Tower. After finishing the game, your save file will be given a new background to show that you've beaten the game. Make your way up a slope in the distance so you can meet up with another platform. Since these items should be obtained after clearing the bases and you've cleared two during the story, you should only have to clear out Formouth Garrison if you haven't already - you'll know if you don't have it if you simply don't have the quest.